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            "title": "Tekken 2D",
            "content_html": "\n<p><a href=\"http://www.pixeljoint.com/pixelart/5881.htm\"><img decoding=\"async\" src=\"/uploads/2007/tekken2d.gif\" alt=\"\" /></a><br />\nEin 2D-Tekken, beispielsweise f\u00fcr unser aller <a href=\"http://eay.cc/blog/2006/06/nintendo_ds_lit_1.shtml\">DS</a>, k\u00f6nnte so sch\u00f6n sein. Nicht <a href=\"http://www.vgmuseum.com/images/gba/03/GBA256.htm\">so ein beschnittes 3D</a>, nur zwei Dimensionen &#8211; so wie Pixelartist <a href=\"http://www.pixeljoint.com/pixelart/5881.htm\">The B.O.B. es zeigt</a> &#8211; w\u00e4ren wunderbar und eine Freude zu spielen. Aber Namco will ja nicht. Bleiben uns die neuen Neo-Geo-Titel f\u00fcr die Virtual Console der <a href=\"http://eay.cc/blog/2006/12/nintendo_wii_ro.shtml\">Wii</a>: 2D-Beat \u00b4em up, hooray!</p>\n<img decoding=\"async\" src=\"https://eay.cc/wordpress/count.php?url=https%3A%2F%2Feay.cc%2F2007%2Ftekken-2d%2F\" style=\"border:0;\" width=\"1\" height=\"1\" alt=\"\" />",
            "date_published": "2007-10-12T23:53:47+00:00",
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